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XpmRead(3) libXpm functions XpmRead(3)
NAME XpmRead - read an XPM file

SYNOPSIS
int XpmReadFileToImage(Display *display, char *filename, XImage **image_return, XImage **shapeimage_return, XpmAttributes *attributes);
int XpmReadFileToPixmap(Display *display, Drawable d, char *filename, Pixmap *pixmap_return, Pixmap *shapemask_return, XpmAttributes *attributes);
int XpmReadFileToXpmImage(char *filename, XpmImage *image, XpmInfo *info);
int XpmReadFileToBuffer(char *filename, char **buffer_return);
int XpmReadFileToData(char *filename, char ***data_return);

ARGUMENTS display Specifies the connection to the X server.
filename Specifies the file name to use.
image_return Returns the image which is created.
shapeimage_return Returns the shape mask image which is created if the color None is used.
attributes Specifies the location of a structure to get and store information (or NULL).
buffer_return Returns the buffer created.
data_return Returns the data array created.
image Specifies the image structure location.
info Specifies the location of a structure to store possible information (or NULL).

DESCRIPTION XpmReadFileToImage The XpmReadFileToImage() function reads in a file in the XPM format. If the file cannot be opened it returns XpmOpenFailed. If the file can be opened but does not contain valid XPM data, it returns XpmSize, the XpmCharsPerPixel, and possibly the XpmHotspot attributes when returning. As a backward compatibility feature, XpmReadFileToImage() also looks for the XpmReturnInfos attributes. As specified in the table (page 12), if the data related to the attributes XpmReturnExtensions, XpmReturnColorTable, and XpmReturnInfos cannot be returned as requested because of insufficient memory storage, XpmReadFileToImage() will change the valuemask to mention this and will try to continue. So the caller should check on this before accessing this data.
Note: The valuemask of the passed XpmAttributes must be set to some valid value, at least zero, otherwise unpredictable errors can occur.
XpmReadFileToImage() allocates colors, as read from the file or possibly overridden as specified in the XpmColorSymbols attributes. The colors are allocated using the color settings for the visual specified by the XpmColorKey attribute, which has the value XPM_MONO, XPM_GRAY4, XPM_GRAY, or XPM_COLOR. If the XpmColorKey attribute is not set it is determined by examining the type of visual. If no default value exists for the specified visual, it first looks for other defaults nearer to the monochrome visual type and secondly nearer to the color visual type. If the color which is found is not valid (cannot be parsed), it looks for another default one according to the same algorithm. If allocating a color fails, and the closeness attribute is set, it tries to find a color already in the colormap that is closest to the desired color, and uses that. If the alloc_close_colors attribute is set to False, the found close color is not allocated but it is used anyway. This is especially useful for applications which use a private colormap containing read/write cells and have complete control over the colormap. On the other hand, since in such a case there is no guarantee that the color pixel will not change any time, this should be avoided when using the default colormap. If no color can be found that is within closeness of the Red, Green, and Blue components of the desired color, it reverts to trying other default values as explained above. For finer control over the closeness requirements of a particular icon, the red_closeness, green_closeness, and blue_closeness attributes may be used instead of the more general closeness attribute.
The RGB components are integers within the range 0 (black) to 65535 (white). A closeness of less than 10000, for example, will cause only quite close colors to be matched, while a closeness of more than 50000 will allow quite dissimilar colors to match. Specifying a closeness of more than 65535 will allow any color to match, thus forcing the icon to be drawn in color no matter how bad the colormap is. The value 40000 seems to be about right for many situations requiring reasonable but not perfect matches. With this setting the color must only be within the same general area of the RGB cube as the desired color. If the exactColors attribute is set it then returns XpmColorError, otherwise it creates the images and returns XpmSuccess. If no color is found, and no close color exists or is wanted, and all visuals have been exhausted, XpmColorFailed is returned.
XpmReadFileToImage() returns the created image to image_return if not NULL and possibly the created shapemask to shapeimage_return if not NULL and the color None is used. If required it stores into the XpmAttributes structure the list of the used pixels. When the image depth is one, the image format is either as specified by the bitmap_format attribute if set or ZPixmap. When the depth is different piped result. It assumes that the specified file is compressed if the given file name ends by '.Z' or '.gz'. In case the file name does not end so, XpmReadFileToImage() looks for the given file name assuming it is not a compressed file. And if instead of a file name NULL is passed to XpmReadFileToImage(), it reads from the standard input.

XpmReadFileToPixmap The XpmReadFileToPixmap() function creates X images using XpmReadFileToImage() and thus returns the same errors. In addition on success it then creates the related pixmaps, using XPutImage(3), which are returned to pixmap_return and shapemask_return if not NULL, and finally destroys the created images using XDestroyImage(3). When finished the caller must free the pixmaps using XFreePixmap(3), the allocated colors using XFreeColors(3) or the application equivalent function when the standard Xlib functions are not used, and possibly the data returned into the XpmAttributes using XpmFreeAttributes(3).

XpmReadFileToBuffer XpmReadFileToBuffer() allocates and fills a buffer from a file. XpmReadFileToBuffer() returns XpmOpenFailed if it cannot open the file, returns XpmNoMemory if insufficient working storage is allocated, and XpmSuccess otherwise. The allocated buffer returned by XpmReadFileToBuffer() should be freed with XpmFree(3) when done.
As a convenience, the XpmReadFileToBuffer() and XpmWriteFileFromBuffer(3) are provided to copy a file to a buffer and to write a file from a buffer. Thus for instance one may decide to use XpmReadFileToBuffer(), XpmCreatePixmapFromBuffer(3), and XpmFree(3) instead of XpmReadFileToPixmap(). On some systems this may lead to a performance improvement, since the parsing will be performed in memory, but it uses more memory.

XpmReadFileToData XpmReadFileToData() returns XpmOpenFailed if it cannot open the file, XpmNoMemory if insufficient working storage is allocated, XpmFileInvalid if this is not a valid XPM file, and XpmSuccess otherwise. The allocated data returned by XpmReadFileToData() should be freed with XpmFree(3) when done.

XpmReadFileToXpmImage The XpmReadFileToXpmImage() function reads in a file in the XPM format. If the file cannot be opened it returns XpmOpenFailed. If the file can be opened but does not contain valid XPM data, it returns XpmFileInvalid. If insufficient working storage is allocated, it returns XpmNoMemory. On success it fills in the given XpmImage structure and returns XpmSuccess.

SEE ALSO XpmCreateBuffer(3), XpmCreateData(3), XpmCreateImage(3), XpmCreatePixmap(3), XpmCreateXpmImage(3), XpmFreeAttributes(3), XpmWrite(3)
X Version 11 libXpm 3.5.17 XpmRead(3)