/* $OpenBSD: arc4random_uniform.c,v 1.3 2019/01/20 02:59:07 bcook Exp $ */ /* * Copyright (c) 2008, Damien Miller <djm@openbsd.org> * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <sys/types.h> #include <sys/libkern.h> /* * Calculate a uniformly distributed random number less than upper_bound * avoiding "modulo bias". * * Uniformity is achieved by generating new random numbers until the one * returned is outside the range [0, 2**32 % upper_bound). This * guarantees the selected random number will be inside * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound) * after reduction modulo upper_bound. */ uint32_t arc4random_uniform(uint32_t upper_bound) { uint32_t r, min; if (upper_bound < 2) return 0; /* 2**32 % x == (2**32 - x) % x */ min = -upper_bound % upper_bound; /* * This could theoretically loop forever but each retry has * p > 0.5 (worst case, usually far better) of selecting a * number inside the range we need, so it should rarely need * to re-roll. */ for (;;) { r = arc4random(); if (r >= min) break; } return r % upper_bound; }