/*- * Copyright (c) 2005 Michael Bushkov <bushman@rsu.ru> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef __NSCD_AGENT_H__ #define __NSCD_AGENT_H__ /* * Agents are used to perform the actual lookups from the caching daemon. * There are two types of daemons: for common requests and for multipart * requests. * All agents are stored in the agents table, which is the singleton. */ enum agent_type { COMMON_AGENT = 0, MULTIPART_AGENT = 1 }; struct agent { char *name; enum agent_type type; }; struct common_agent { struct agent parent; int (*lookup_func)(const char *, size_t, char **, size_t *); }; struct multipart_agent { struct agent parent; void *(*mp_init_func)(void); int (*mp_lookup_func)(char **, size_t *, void *); void (*mp_destroy_func)(void *); }; struct agent_table { struct agent **agents; size_t agents_num; }; struct agent_table *init_agent_table(void); void register_agent(struct agent_table *, struct agent *); struct agent *find_agent(struct agent_table *, const char *, enum agent_type); void destroy_agent_table(struct agent_table *); #endif